Version 1.0.1

Changelog
This is the first bugfix release for Airships: Conquer the Skies. This was the first tranche of bug fixes. More issues that I am aware of, that will get fixed:
 * Double clicking to load and save in file screens works correctly now.
 * Pirates that have captured a landship they can’t use no longer get stuck in an endless cycle of re-attacking.
 * Strategic AI values have been tweaked.
 * When reinforcements are moving towards a fleet, it will now wait for them to arrive before attacking.
 * The strategic AI should be much less likely to constantly re-attack the same location.
 * The strategic AI will no longer build pure boarding ships and then immediately scrap them again because they have no guns.
 * Strategic conquest now starts out stopped both when starting a new game and when loading one. This only applies to single-player.
 * Imperial cannon is more accurate and reloads more quickly.
 * Rockets and bombs are less accurate.
 * Hitting space in spectator mode no longer crashes the game.
 * Fixed some rare crashes in map generation in archipelago mode.
 * Small Suspendium chambers now get lift bonus from lozenge heraldic charge, like the other chambers.
 * Damage that’s too weak to penetrate armour now has a chance to do 1 damage based on relative strength, instead of always doing one damage.
 * Spiderlings have longer “grappling hooks”.
 * Some AIs need bigger building designs to build.
 * Robot spiders fail to board buildings sometimes.
 * Repairing damaged buildings causes their position to shift into the ground.
 * Melee combat AI vs buildings and low-flying ships is bad.
 * Module info should show troop stats.
 * Ability to flip and rotate decals and modules where appropriate.
 * In rare cases, a crewman can be still part of a ship when his module is gone, causing him to appear to float in midair next to the ship.
 * Muskets look identical to rifles.
 * The game doesn’t work if your Windows home folder has the letter ö in it.
 * Some rare multiplayer desyncs.
 * More balancing and AI improvements.

Additional information
The bomb bay received an additional, undocumented Nerf. The exact values of the old and new bomb bay and rockets are the following:

Bomb Bay:

 * Reload speed gone up to 6000 ms (up from 5000)
 * Inaccuracy gone up to 0.0022 (up from 0.0017)

Rockets:

 * Inaccuracy gone up to 0.0040 (up from 0.0025)