Airships: Conquer the Skies Wiki
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Resource Modules are modules that provide the resources the modules of a construction need to function. All constructions will need at least a supply hatch, and most will need many more resource modules in a wide variety of types to ensure functionality and survivability.

Supply Hatch[ | ]

Supply hatch

A way in and out for supplies and people. You need at least one of these.

A 1x1 module which provides the vital supply resource, it also provides an easy entrance for boarding parties who haven't managed to cause a hull breach. Current versions include a lighter Wood version & a heavier-but tougher Reinforced version. Supply hatches don't need to be close to other resource modules or otherwise have any access requirements, so feel free to guard them accordingly.

Weight HP $ Resource Provided Resource
8 60 5 Supply 8

Cargo Door[ | ]

Cargo door

A large door for quickly re-supplying the ship and moving troops and crew.

A 2x2 module which provides as much supply as 5 Supply Hatches for the size and price of 4. Otherwise, everything that goes for a Hatch goes for the Doors as well.

Weight HP $ Resource Provided Resource
20 180 20 Supply 40


Small Ammo Store[ | ]

Small ammo store

A small ammunition closet.

A 1x2 module which provides a modest amount of ammunition for projectile weapons. Understandably, it can explode under certain circumstances such as fire or direct hits from enemy weaponry.

Weight HP $ Resource Provided Resource Supply Needed
35 80 15 Ammo 20 1


Ammo Store[ | ]

Ammo store

Ammunition for the ship's weapons is stored here. Just make sure it doesn't catch fire.

A 2x3 module which provides a more spatially efficient ammunition storage. Like the Small Ammo Store, it is explosive.

Weight HP $ Resource Provided Resource Supply Needed
100 240 40 Ammo 80 1


Small Coal Store[ | ]

Small coal store

A small coal storage room.

A 1x2 module which provides a modest amount of coal to fuel certain Lift and Propulsion modules, as well as Suspendium Cannons.

Weight HP $ Resource Provided Resource Supply Needed
30 80 10 Coal 8 1


Coal Store[ | ]

CoaL store

Coal is needed to power suspendium chambers and propellers. Unfortunately, it burns easily.

A 2x3 module which provides the coal supply of 4 Small Coal Stores in a somewhat smaller space with a much smaller supply footprint.

Weight HP $ Resource Provided Resource Supply Needed
80 240 30 Coal 32 1


Repair Bay[ | ]

Repair bay

Filled with tools, replacement parts, and sturdy sections of wood and pipe.

A 1x3 module containing Repair Supplies, used to fix up damaged modules.

Weight HP $ Resource Provided Resource
60 160 30 Repair Supplies 50


Machine Shop[ | ]

Machine shop

Filled with tools, replacement parts, and sturdy sections of wood and pipe.

A 3x4 module containing large stock of Repair Supplies, roughly as many as 8 repair bays for the weight & space of ~4. In practice, these can be a bit heavy for an Airship but may be worth considering for a Landship or building.

Weight HP $ Resource Provided Resource
250 640 200 Repair Supplies 400


Fire Extinguisher[ | ]

Fire extinguisher

A small tank of pressurized water to quickly put out nearby fires.

A 1x1 module that functions identically to a corridor, but with a small supply of water to use for fire fighting. Requires the Fire Extinguishers technology (itself a prerequisite for Safer Ammunition Storage) in Strategic Mode. (Haven't been able to check whether folks bucket-brigade water from the extinguisher, as they do from the fire point, or simply grab the extinguisher & spray.) Unlike most resource modules, this small version has a ladder and the Fire Point does not, rather than the usual larger-module having ladders.

Weight HP $ Resource Provided Resource Supply Needed
12 32 10 Water 8 1


Fire Point[ | ]

Fire point

Two massive water tanks provide the means to extinguish fires.

A 2x2 module that supplies a large amount of water to deal with the inevitable fires a construction will encounter. Very efficient in terms of water storage compared to the Fire Extinguisher, but it comes at the cost of being far denser and more difficult to incorporate into a construction design.

Weight HP $ Resource Provided Resource Supply Needed
200 150 25 Water 100 1
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