Airships: Conquer the Skies Wiki

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Heraldry is a system that allows players to use either random or custom coat-of-arms to identify their constructions in Airships: Conquer the Skies.


The first symbol used on the coat-of-arms determines the bonus provided (no bonus in multiplayer mode). Symbols that do not provide a bonus are not listed.

  • Anvil - -50% cost to all forms of steel armour
  • Bee - Ships and buildings are built twice as fast
  • Crown - Conquered cities have no pacification period
  • Dragon - You can build Dragonriders
  • Eagle - All cannons are twice as accurate
  • Eye - Spy actions are 50% cheaper and 50% more likely to succeed
  • Harpoon - Bonus research/money gains from defeating encounters
  • Guillotine - Revolting cities join your empire
  • Lion - 50% faster reload in boarding combat
  • Mountain - +30% lift from suspendium chambers
  • Mullet - +30% damage with all explosive weapons (can, rarely, be obtained from defeating Mad Scientists during the campaign; not sure if stacks)
  • Scales - +15% income from cities
  • Tower - -50% cost to all forms of stone armour
  • Tree - -50% cost to all forms of wooden armour
  • Waves - Fires are put out twice as quickly
  • Wheel - Ships are ready for commands twice as quickly
  • Wrench - Repair 50% faster

Start with one of the following technologies already researched, presumably based on the starting technology tier for the campaign:

  • Estoile - Gunnery, Metallurgy, Reinforced Hulls, Fortifications
  • Gear - Machinery, Landships, Machining
  • Goutte - Explosives, Advanced Explosives, Combustibles
  • Lozenge - Energised Suspendium, High-Pressure Suspendium, Scientific Suspendium Mining
  • Spearhead - Military Training, Aerial Tactics, Aerial Corps, Elite Infantry
  • Vol - Military Training, Aerial Corps, Heavier Than Air Flight
  • Wolf - Machinery, Landships, Articulated Machinery