Airships: Conquer the Skies Wiki
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Airships: Conquer the Skies Wiki
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==== Fleet action ==== Airships work best in groups; generally, the small cannon-barges (more than one: they don't have much ammunition or coal and won't last more than a minute or two in battle) or the ''HMS Mutilatrix'' grenade-ship can be sensible options for the early going. The best advice is to be aggressive: the AI empires will grow & expand rapidly, and the player's empire will need to do so as well. It's best to attack first, win the fight if possible without losing a ship, and if it looks like a ship might get destroyed, withdraw the fleet, repair, and reinforce. (Then try again.) Landships, once they become an option, can provide valuable support fire but greatly reduce fleet mobility, being restricted to roads and movement to the next stop-point, no further. In practice, players should build & deploy landships with a specific purpose in mind, and ideally construct them close to the intended use point. Once players defeat an enemy territory, they have the option on how best to assimilate it (unless a Crown arms, or the territory started the map under the player's control; in these cases, it's immediately assimilated). Gently assimilating the territory takes a little while but doesn't damage its earning power; Brutally assimilating it does damage but speeds up the process, and Pillaging the territory greatly increases income while the takeover proceeds, but greiviously damages the territory once completed. Territories will recover given time.
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